[Unreleased Project]
Creative Director / Designer
Status:
Cancelled
Duration:
5 months
Play Now:
N/A
Summary:
A first-person investigative role-playing game where you play as a detective who finds themself wrapped up in a theatre murder mystery.

My Contributions:
Creative Direction
As Creative Director, I shaped the game’s tonal identity, narrative focus, and player experience, ensuring that mystery, tension, and discovery remained central throughout development.
Key Contributions
Defined the narrative and atmospheric pillars of the detective experience
Ensured cohesion between story, level design, lighting, and UI
Oversaw creative consistency across disciplines
Guided the team toward a unified noir-inspired investigative tone
Documentation & Team Leadership
I supported development through clear documentation and hands-on leadership.
Key Contributions
Authored narrative, quest, and UI documentation
Managed and maintained shared creative references
Provided feedback and oversight across art, design, and programming teams
Supported team communication and iterative development
Narrative & Quest Design
I designed a player-driven mystery that rewarded observation, deduction, and player choice.
Key Contributions
Developed the overarching narrative structure and central murder mystery
Designed investigative quests focused on clue discovery and interpretation
Wrote narrative beats that supported non-linear investigation
Ensured quest flow encouraged player agency and critical thinking
Level Design & Environmental Storytelling
I contributed to shaping the theatre space as both a narrative device and a playable environment.
Key Contributions
Designed levels that supported exploration, investigation, and pacing
Embedded narrative clues and story beats directly into the environment
Collaborated across disciplines to align spatial design with story delivery
Ensured level layouts reinforced tension and discovery
2D UI & Inventory Art
I created 2D assets that supported investigation, clarity, and immersion without breaking tone.
Key Contributions
Illustrated journal art used for tracking clues and case notes
Designed inventory art that reinforced period and tone
Created 2D menu designs aligned with the game’s aesthetic
Balanced usability with atmospheric presentation
Designed the team's logo













