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[Unreleased Project]

Creative Director / Designer

Status:

Cancelled

Duration:

5 months

Play Now:

N/A

Summary:

A first-person investigative role-playing game where you play as a detective who finds themself wrapped up in a theatre murder mystery.

My Contributions:

Creative Direction

As Creative Director, I shaped the game’s tonal identity, narrative focus, and player experience, ensuring that mystery, tension, and discovery remained central throughout development.

Key Contributions

  • Defined the narrative and atmospheric pillars of the detective experience

  • Ensured cohesion between story, level design, lighting, and UI

  • Oversaw creative consistency across disciplines

  • Guided the team toward a unified noir-inspired investigative tone


Documentation & Team Leadership

I supported development through clear documentation and hands-on leadership.

Key Contributions

  • Authored narrative, quest, and UI documentation

  • Managed and maintained shared creative references

  • Provided feedback and oversight across art, design, and programming teams

  • Supported team communication and iterative development


Narrative & Quest Design

I designed a player-driven mystery that rewarded observation, deduction, and player choice.

Key Contributions

  • Developed the overarching narrative structure and central murder mystery

  • Designed investigative quests focused on clue discovery and interpretation

  • Wrote narrative beats that supported non-linear investigation

  • Ensured quest flow encouraged player agency and critical thinking


Level Design & Environmental Storytelling

I contributed to shaping the theatre space as both a narrative device and a playable environment.

Key Contributions

  • Designed levels that supported exploration, investigation, and pacing

  • Embedded narrative clues and story beats directly into the environment

  • Collaborated across disciplines to align spatial design with story delivery

  • Ensured level layouts reinforced tension and discovery


2D UI & Inventory Art

I created 2D assets that supported investigation, clarity, and immersion without breaking tone.

Key Contributions

  • Illustrated journal art used for tracking clues and case notes

  • Designed inventory art that reinforced period and tone

  • Created 2D menu designs aligned with the game’s aesthetic

  • Balanced usability with atmospheric presentation

  • Designed the team's logo


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